

As there were no reference materials depicting the reality of a ghost-on-ghost fight (whether they had guns or hit each other with their fists), Matsuzawa came up with several ideas about how best to show such a ghostly battle. In order to show you just how successful this collaboration turned out to be, we were fortunate enough to not only talk about the origins of the game, but Yuki even shared some of his original work for you to feast your eyes on.įirst up is a sketch of our protagonist, Ronan O’Connor, which was drawn soon after Matsuzawa joined the Murdered team.

Isamu joined us today as well to see how his protégé had applied his experience with Final Fantasy to a more western game. Yuki already had a rich history in Concept Art even before joining the Murdered: Soul Suspect team, having joined Square Enix in 2004 to work with Isamu Kamikokuryo on Final Fantasy XIII for several years. We had the pleasure of sitting down with the young and incredibly gifted Concept Artist, Yuki Matsuzawa, who was responsible for visual development on Murdered: Soul Suspect on PS4 and PS3.
